import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;
public class Player implements Runnable {
static final int BUF_SIZE = 16384;
private AudioInputStream audioInputStream;
private AudioFormat format;
SourceDataLine line;
Thread thread;
public Player(AudioInputStream audioInputStream) {
this.audioInputStream = audioInputStream;
format = audioInputStream.getFormat();
}
public Player(File wavFile) throws UnsupportedAudioFileException, IOException {
this.audioInputStream = AudioSystem.getAudioInputStream(wavFile);
format = audioInputStream.getFormat();
}
public void start() {
thread = new Thread(this);
thread.setName("Playback");
thread.start();
}
public void stop() {
thread = null;
}
private void shutDown(final String message) {
if (thread != null) {
thread = null;
}
System.out.println(message);
}
@Override
public void run() {
// make sure we have something to play
if (audioInputStream == null) {
shutDown("No loaded audio to play back");
return;
}
// get an AudioInputStream of the desired format for playback
final AudioInputStream playbackInputStream = AudioSystem.getAudioInputStream(format, audioInputStream);
if (playbackInputStream == null) {
shutDown("Unable to convert stream of format " + audioInputStream + " to format " + format);
return;
}
line = getSourceDataLineForPlayback();
// play back the captured audio data
final int frameSizeInBytes = format.getFrameSize();
final int bufferLengthInFrames = line.getBufferSize() / 8;
final int bufferLengthInBytes = bufferLengthInFrames * frameSizeInBytes;
final byte[] audioBuffer = new byte[bufferLengthInBytes];
int numBytesRead = 0;
// start the source data line
line.start();
while (thread != null) {
try {
if ((numBytesRead = playbackInputStream.read(audioBuffer)) == -1) {
break;
}
int numBytesRemaining = numBytesRead;
while (numBytesRemaining > 0) {
numBytesRemaining -= line.write(audioBuffer, 0, numBytesRemaining);
}
} catch (final Exception e) {
shutDown("Error during playback: " + e);
break;
}
}
// stop and close the line.
if (thread != null) {
line.drain();
}
line.stop();
line.close();
line = null;
thread = null;
}
private SourceDataLine getSourceDataLineForPlayback() {
SourceDataLine line;
final DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
if (!AudioSystem.isLineSupported(info)) {
return null;
}
// get and open the source data line for playback.
try {
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(format, BUF_SIZE);
} catch (final LineUnavailableException ex) {
return null;
}
return line;
}
}
Testing the wave sound player
public class Testss {
public static void main(String[] args) throws Exception {
Player pl = new Player(new File("filename.wav"));
pl.start();
Thread.sleep(2000);
}
}
can we use the same for other formats like mp3, if we change the "File wavFile" to "File mp3File".i mean do we have such predefined classes or not.
ReplyDeletethanks. that's working very well .
ReplyDeleteI tried this code out but it only works for clips that are 0-5 seconds long, what would I need to do to allow the program to play soundtracks and/or music?
ReplyDelete