Java Audio : Playing PCM amplitude Array

Play an Array of PCM Amplitude Values in Java – Quick Tutorial

Basic Steps:
// Initialize a SourceDataLine for playback
SourceDataLine line = AudioSystem.getSourceDataLine(audioFormat);
line.open(audioFormat);
line.start();

// Write the entire byte array to the line
line.write(byteArray, 0, byteArray.length);
line.drain();
line.close();

Converting integer or float arrays to a byte array:
The line.write() method expects a byte[], so your raw PCM amplitude values must be packed accordingly. The conversion depends on the audio format you choose. For 8‑bit signed PCM (what we’ll use in the example), a normalised float between -1 and 1 maps to a single byte with (byte)(amplitude * 127). For 16‑bit signed, you’d need to write two bytes per sample in the correct endian order. The snippet below shows the simple 8‑bit mapping.

Java extract amplitude array from recorded wave

Extract amplitude array from recorded/saved wav : From File , AudioInputStream , ByteArray of File or ByteArrayInputStream - working java source code example

 import java.io.ByteArrayInputStream;  
 import java.io.File;  

Sound (audio file) player in java - working source code example

Sound (audio file) player in java - working source code example

 import java.io.File;  
 import java.io.IOException;  
 import javax.sound.sampled.AudioFormat;  
 import javax.sound.sampled.AudioInputStream;  
 import javax.sound.sampled.AudioSystem;  
 import javax.sound.sampled.DataLine;  

Java Sound Capture from Microphone working code

Sound Capture: Record from Microphone and Save — Complete Java Example
 import java.io.ByteArrayInputStream;  
 import java.io.ByteArrayOutputStream;  
 import java.io.IOException;  
 import javax.sound.sampled.AudioFormat;  
 import javax.sound.sampled.AudioInputStream;  
 import javax.sound.sampled.AudioSystem;  
 import javax.sound.sampled.DataLine;  
 import javax.sound.sampled.TargetDataLine;  
 /**  
  * Reads data from the input channel and writes to the output stream  
  */  
 public class MicrophoneRecorder implements Runnable {  
   // record microphone && generate stream/byte array  
   private AudioInputStream audioInputStream;  

Java Reflection - Getting name of color without comparision

In this tutorial I am describing how get value of field/ property defined in class dynamically using Java Reflection.
And i am using it to get name of color (java.awt.Color) using Reflection.

Instead of doing lengthy comparison (shown below), we can do this easily by using java reflection:
   public static String getNameReflection(Color colorParam) {
        try {
            //first read all fields in array
            Field[] field = Class.forName("java.awt.Color").getDeclaredFields();
            for (Field f : field) {
                String colorName = f.getName();
                Class<?> t = f.getType();
                // System.out.println(f.getType());
                // check only for constants - "public static final Color"
                if (t == java.awt.Color.class) {
                    Color defined = (Color) f.get(null);
                    if (defined.equals(colorParam)) {
                        System.out.println(colorName);
                        return colorName.toUpperCase();
                    }
                }
            }
        } catch (Exception e) {
            System.out.println("Error... " + e.toString());
        }
        return "NO_MATCH";
    }

Getting name of color by Comparision
One solution to get name of color may be by comparison like this :
    public static String getNameByComparision(Color color) {
        if (color.equals(Color.RED)) {
            return "RED";
        }
        if (color.equals(Color.BLACK)) {
            return "BLACK";
        }
        // ..
        return "NOT_DEFINED";
    }

cygwin: access windows disk, directories and files

Cygwin puts a Linux‑like shell on your Windows desktop. In this quick tip, I’ll show you how to browse your Windows drives and files straight from the Cygwin terminal.

Java: Screen Capture using Robot and save

Robot : java.awt.Robot  is used to take control of the mouse and keyboard. It is used for test automation, self-running demos and screen capture at various state of execution of the program.
Java Code for detecting screen size and capturing whole screen using Robot and saving :

Java Collision Detection and bounce - Complete example source code download

Complete example of simple collision detection and bounce between circle-circle and ball-rectangular wall.

java collision detection 
Download Full source code : - Can be used in building simple games

Similar posts with little explanations :

Java Collision Detection and bounce- two circles collision and response

Collision detection between two circles and their response - Java source code - working

    public static void intersect(Ball a, Ball b) {
        //ref http://gamedev.stackexchange.com/questions/20516/ball-collisions-sticking-together
        double xDist, yDist;
        xDist = a.x - b.x;
        yDist = a.y - b.y;
        double distSquared = xDist * xDist + yDist * yDist;
        // Check the squared distances instead of the the distances, same
        // result, but avoids a square root.
        if (distSquared <= (a.radius + b.radius) * (a.radius + b.radius)) {
            double speedXocity = b.speedX - a.speedX;
            double speedYocity = b.speedY - a.speedY;
            double dotProduct = xDist * speedXocity + yDist * speedYocity;
            // Neat vector maths, used for checking if the objects moves towards
            // one another.
            if (dotProduct > 0) {
                double collisionScale = dotProduct / distSquared;
                double xCollision = xDist * collisionScale;
                double yCollision = yDist * collisionScale;
                // The Collision vector is the speed difference projected on the
                // Dist vector,
                // thus it is the component of the speed difference needed for
                // the collision.
                double combinedMass = a.getMass() + b.getMass();
                double collisionWeightA = 2 * b.getMass() / combinedMass;
                double collisionWeightB = 2 * a.getMass() / combinedMass;
                a.speedX += (collisionWeightA * xCollision);
                a.speedY += (collisionWeightA * yCollision);
                b.speedX -= (collisionWeightB * xCollision);
                b.speedY -= (collisionWeightB * yCollision);
            }
        }
    }

Java Collision Detection and bounce - Circle and rectangle

Collision detection between circle(any object) and rectangular wall is simple.
For collision detection we simply compare the distances. And if collision between ball and wall is detected, we change the directions of their speeds for bouncing the ball.

Here is the code: