Autowire Tracer tracer
and get traceId and spanId from current Span
Span span = tracer.currentSpan();
span.context().traceId() //trace ID span.context().spanId() //span ID
Autowire Tracer tracer
and get traceId and spanId from current Span
Span span = tracer.currentSpan();
span.context().traceId() //trace ID span.context().spanId() //span ID
8-puzzle is a very interesting and a well known problem in the field of Artificial Intelligence. It always has been an important subject in articles, books and become a part of course material in many universities. The 8-puzzle is also known as the sliding-block puzzle or tile-puzzle and is meant for a single user. 8-puzzle consists of 8 square tiles numbered 1 through 8 and one blank space on a 3 by 3 board. Moves of the puzzle are made by sliding an adjacent tile into the position occupied by the blank space, which has the effect of exchanging the positions of the tile and blank space. Only tiles that are horizontally or vertically adjacent (not diagonally adjacent) may be moved into the blank space. The objective of the game is to start from an initial configuration and end up in a configuration which the tiles are placed in ascending number order as shown in: figure 1 below.
function
A*(start,goal)
closedset := the empty set // The set of nodes
already evaluated.
openset := set containing the initial
node // The set of tentative nodes to be evaluated.
g_score[start] := 0 // Distance from
start along optimal path.
h_score[start] :=
heuristic_estimate_of_distance(start, goal)
f_score[start] := h_score[start] // Estimated total distance from
start to goal through y.
while
openset is not empty
x := the node in openset having the
lowest f_score[] value
if x = goal
return
reconstruct_path(came_from[goal])
remove x from openset
add x to closedset
foreach y in neighbor_nodes(x)
if y in closedset
continue
tentative_g_score := g_score[x] +
dist_between(x,y)
if y not in openset
add y to openset
tentative_is_better := true
elseif tentative_g_score <
g_score[y]
tentative_is_better := true
else
tentative_is_better := false
if tentative_is_better = true
came_from[y] := x
g_score[y] :=
tentative_g_score
h_score[y] :=
heuristic_estimate_of_distance(y, goal)
f_score[y] := g_score[y] +
h_score[y]
return failure
function reconstruct_path(current_node)
if came_from[current_node] is set
p =
reconstruct_path(came_from[current_node])
return (p + current_node)
else
return current_node
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