import java.io.*;
import java.net.*;
import java.util.*;
/**
* This program makes a socket connection to the atomic clock in Boulder,
* Colorado, and prints the time that the server sends.
*/
public class Time_Server_Socket_Test_Java {
public static void main(String[] args) {
try {
Socket s = new Socket("time-A.timefreq.bldrdoc.gov", 13);
try {
InputStream inStream = s.getInputStream();
Scanner in = new Scanner(inStream);
while (in.hasNextLine()) {
String line = in.nextLine();
System.out.println(line);
}
} finally {
s.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
Read time from internet time server - working java code
Read time from internet time server - working java code
iterate through map hashmap linkedhashmap in java
How to iterate through Map.. MashMap, LinkedHashMap ... in Java
Method 1 : If you're only interested in the keys, you can iterate through the keySet() of the map:
Method 1 : If you're only interested in the keys, you can iterate through the keySet() of the map:
Mapmap = ...;
for (String key : map.keySet()) {
// ...
}
Method 2 :java escape text in regular expression
Java's a built-in way to escape arbitrary text so that it can be included in a regular expression-
For example, users enter "$5", we can match that exactly rather than a "5" after the end of input.
Just do this : to escape text in regex
For example, users enter "$5", we can match that exactly rather than a "5" after the end of input.
Just do this : to escape text in regex
Pattern.quote("$5");
use of @override annotation in java - why ?
The @override annotation is most useful as a compile-time reminder that the intention of the method is to override a parent method. See this example:
import java.util.HashSet;
import java.util.Set;
/**
* Override_Annotation_Usage_Example, from Effective Java
*/
java reflection - what is - 101 tutorial
The name reflection is used to describe code which is able to inspect other code in the same system (or itself).
A simple code example of this in Java (imagine the object in question is foo) :
Method method = foo.getClass().getMethod("doSomething", null);
method.invoke(foo, null);
One very common use case in Java is the usage with annotations. JUnit 4, for example, will use reflection to look through your classes for methods tagged with the @Test annotation, and will then call them when running the unit test.
There are some good reflection examples to get started : at http://java.sun.com/developer/technicalArticles/ALT/Reflection/index.html
Bubble sort working source code - C/C++
Bubble sort working source code - C/C++
#include <stdio.h>
#include <iostream.h>
void bubbleSort(int *array,int length)//Bubble sort function
{
int i,j;
for(i=0;i<length;i++)
{
for(j=0;j<i;j++)
{
if(array[i]>array[j])
{
int temp=array[i]; //swap
array[i]=array[j];
array[j]=temp;
}
}
}
}
void printElements(int *array,int length) //print array elements
{
int i=0;
for(i=0;i<length;i++)
cout<<array[i]<<endl;
}
void main()
{
int a[]={9,6,5,23,2,6,2,7,1,8}; // array to sort
bubbleSort(a,10); //call to bubble sort
printElements(a,10); // print elements
}
C C++ CODE : Shooting method for solving boundary value problem
Working C C++ Source code program for Shooting method for solving boundary value problem
#include<iostream.h>
#include<conio.h>
float f1(float ,float,float);
float f2(float, float ,float);
int main()
{
int i;
C C++ CODE : Simpsons 1/3 rule for integration
Working C C++ Source code program for Simpsons 1/3 rule for integration
/************** SIPMPSONS 1/3 RULE ***********************/
#include<iostream.h>
#include<conio.h>
#include<math.h>
float funct(float a);
int main()
{
char choice='y';
float f,x,h,a,b,sum;
clrscr();
cout<<"a & b ? ";cin>>a>>b;
do
{
sum=0;
x=a;
cout<<"Enter value of h ? ";cin>>h;
while(x<b)
{
sum+=(funct(x)+4*funct(x+h)+funct(x+2*h));
x=x+2*h;
}
cout<<endl<<"The integration is: "<<sum*h/3<<endl;
cout<<endl<<"wanna continue (y/n) ? ";cin>>choice;
}while(choice=='y');
getch();
return 0;
}
float funct(float x)
{
return x*exp(x)-2; // sin takes arguments in radian........
}
C C++ CODE : Trapezoidal rule for integration
Working C C++ Source code program for Trapezoidal rule for integration
/************* TRAPEZOID FULE FOR INTEGRATION *****************/
#include<iostream.h>
#include<conio.h>
#include<math.h>
float funct(float a);
int main()
{
char choice='y';
float f,x,h,a,b,sum;
clrscr();
cout<<"a & b ? ";cin>>a>>b;
do{
sum=0;
x=a;
cout<<"Enter value of h ? ";cin>>h;
while(x<b)
{
sum+=(funct(x)+funct(x+h));
x=x+h;
}
cout<<endl<<"The integration is: "<<sum*h/2<<endl;
cout<<endl<<"wanna continue (y/n) ? ";cin>>choice;
} while(choice=='y');
getch();
return 0;
}
float funct(float x)
{
return x*exp(x)-2; // sin takes arguments in radian........
}
C C++ CODE : Numerical integration for tabular data
Working C C++ Source code program for numerical integration - trapeziode and simpsons 1/3 method
/************************ INTEGRATION FOR TABULAR DATA *****************/
#include<iostream.h>
#include<conio.h>
int main()
{
int n,i;
float x[10],f[10],h,sum=0,a;
clrscr();
cout<<"No of datas ? ";cin>>n;
cout<<"Enter datas : ";
for(i=0;i<n;i++)
cin>>x[i]>>f[i];
for(i=0;i<n;i++)
{
if(i==0||i==n-1)
sum+=f[i];
else
sum+=2*f[i];
}
h=x[1]-x[0];
cout<<"The value using trapezoide: "<<h*sum/2;
a=x[0];
sum=0;
while((a-h)<x[n])
{
sum+=(f[a]+4*f[a+h]+f[a+2*h]);
a+=2*h;
}
cout<<"\nThe value using simpsons 1/3 is : "<<h*sum/3;
getch();
return 0;
}
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